Game News Fallout London: the modders of the ambitious project were entitled to a big surprise from Bethesda
It has now been almost seven years since Bethesda officially launched Fallout 4. Time flies and the future of the license is currently being written thanks to Fallout 76. Unfortunately, we will have to be extremely patient before the arrival of Fallout 5, that’s why a group of modders have embarked on the prestigious “Fallout London” project, a development that has reached the ears of Bethesda.
- Fallout 4 takes us to London
- Bethesda, already recruiting talent for Fallout 5?
Fallout 4 takes us to London
Who said that the franchise fallout was now good at staying tightly caulked in her fallout shelter? In any case, certainly not Bethesda! Whether through the studios behind its development or through Microsoft — which would seem negotiate side projects —, the franchise still has a bright future ahead of it. While Todd Howard clearly dropped the name Fallout 5 during a recent interview — while admitting that the game will most certainly see the light of day only after The Elder Scrolls VI —, Fallout 76 continues on its merry way and will soon receive (in September, more precisely) a new extension, called The Pit.
On the side of official projects, there is material. But that’s not all ! During the last third of June, we talked about the very ambitious “Fallout London” projectmade by modders passionate about the universe created initially by Interplay Entertainment and Black Isle Studios. And we had to talk about it for the team to formalize the release date of the projectwhich is at least as substantial as a real extension as Bethesda could have done for Fallout 4. Very flattered by the work accomplished by the team, the studio made a few phone calls to them with a very specific idea in mind!
Bethesda, already recruiting talent for Fallout 5?
Needless to say, there are projects that sometimes open up big doors. By embarking on this one, Ryan Johnson didn’t expect that Bethesda would ever offer him an associate level designer job. And yet, that’s what happened recently as the team announced the news through a statement they themselves call ” sweet and sour “. The published message also reveals to us that Bethesda has tried to kill two birds with one stone!
Another proposal was made to one of the members of the collective behind Fallout: London. Indeed, Dean Carter, the project manager of Fallout: London, was also approached by the co-developer of Fallout 76 (namely, the Double Eleven studio) but, unlike Ryan Johnson, he declined the offer, preferring to devote himself to the work that Fallout London still requires before its official release. Bethesda is finally adding an additional recruit to its workforce: it is the second hiring made by the studio which had already convinced the team’s main writer, Stephanie Zachariadis, to join them as an associate quest designer.
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